The Aseprite Importer Editor has a collection of settings that control how an Aseprite asset is imported.
|Pixels Per Unit||This value is the amount of pixels that make up one unit of the Scene.|
|Sprite Atlas||(Optional) Imported Unity Sprites will be automatically added to this sprite atlas.|
|Sorting Layer||SpriteRenderer will have this sorting layer assigned to it.|
|Order in Layer||SpriteRenderer will have this order within the sorting layer.|
|Frame Rate||How often you want your sprite animations sampled. In frames-per-second.|
|Animation Controller||(Optional) Animator component will use this animation controller.|
|Culling Mode||Animator component will use this culling mode.|